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Portal (Meta)


Summary
To launch Meta's video conferencing devices (Portal) in retail stores, I helped design and animate product demos, online advertising campaigns as well as presentation and print materials.

The process required working closely with the Monks account and production teams as well as the engineers within Meta.
Role
Creative Direction, Design, Motion

Design / Motion
Each of the 4 Portal devices required a distinct interface that would make the best use of the various screen sizes.

I prototyped numerous iterations for each screen size with consideration of touch patterns and content transitions.